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Why we kill
products fast

It sounds harsh for a studio to say it kills products. But the willingness to stop is exactly what lets us start so often. A studio that can't let go of its weak bets slowly turns into a graveyard of half-loved projects, each quietly draining the time and attention the winners deserve.

Sunk cost is the tax on indecision

Every month you keep a product alive out of hope rather than evidence, you pay for it twice: once in the direct effort, and once in the opportunity — the better bet you didn't make because your best people were busy nursing the old one. The costs you've already sunk are gone either way. The only question that matters is what the next month buys you.

We don't kill products because we failed. We kill them because keeping them would be the failure.

Decide the gates before you're attached

The hardest time to judge a product fairly is after you've fallen in love with it. So we set the bar early, in writing, before launch — a clear retention and unit-economics threshold each venture has to clear to earn its next round of resources. When the moment comes, we're not debating our feelings; we're checking a number we agreed on when we were still objective.

What "killing" actually means

Retiring a product is a decision, not a funeral. In practice it means:

  • A clean stop. We wind the product down responsibly — users informed, data handled properly, commitments honoured.
  • A harvest. The code, the funnels, and above all the lessons go back into the studio's shared foundations, making the next venture cheaper and faster.
  • A redeployment. The team — our scarcest resource — moves to a bet with a better slope, energized rather than stuck.

Fast, but not reckless

Killing fast is not the same as killing early. We give every venture enough runway to produce a real signal — a validated funnel, a readable retention curve, an honest read on economics. What we refuse to do is extend that runway indefinitely on the strength of a good story. A story is not a signal.

The upside of this discipline is quiet but enormous: because stopping is normal and blameless here, people take bigger swings. Nobody's career depends on defending a doomed product. That's how a small studio can afford to be bold — it has made peace with letting go.